The creature tokens that Bladewing, Deathless Tyrant makes are fantastic, as 2/2s with menace are annoying to block, especially when combined with spells and permanents that give them higher stats
They all have cool art, some may have importance in the metagame, but I don't have a whole ton to say about them in the main body of the article: I find the concept of " Sinkhole " as an ability to be pretty fun in a card game that revolves so strongly around manipulating land
A creature that similarly pumps the team on each other creature ETB has extra layers of synergy with Mentor of the Meek and other creature or human payoffs
Many commanders like The Gitrog Monster give you tips about what they want, usually by calling out specific card types, zone, or game actionsother similarly simple commanders include Isshin, Two Heavens as One, who demands attack triggers, and Atraxa, Praetors' Voice, which needs some sort of counter to proliferate