"Barricadeborg Blocker" makes Field Spells reuseable, "Missus Radiant" can be used to push a little harder since the entire "U.A." line-up is Earth Attribute, the "Knightmares" are well-known and provide various removal effects, "Isolde, Two Tales of the Noble Knights" can be used to search but will often not be necessary, "Abyss Dweller" is a counter option against graveyard-heavy decks, "Evilswarm Exciton Knight" can serve as a field reset, "Castel, the Skyblaster Musketeer" brings non-destruction removal, "Tornado Dragon" is another anti-backrow option, "Number 61: Volcasaurus" can sometimes be used to burn for game, "Number 11: Big Eye" can steal monsters from the opponent which clears the field of one monster to get over while also providing you with another attacker, "Mecha Phantom Beast Dracossack" provides tokens and further removal and "Number 38: Hope Harbinger Dragon Titanic Galaxy" will bring Spell negation

I am personally hoping for some of the Game Boy Advance ones that feature much more advanced mechanics than the Game Boy Color ones do
this Orzhov card is what Im talking about
This turn, that Monster can substitute for any 1 Fusion Material