#9: Hermit Druid Hermit Druid was such a sweet card when all we did with it was keep hitting our land drops in our Living Death decks, all the while accumulating material in the graveyard to ensure Living Death was game-winning

Raging Swordtooth Rampaging Geoderm Rampart Smasher Raph & Mikey, Troublemakers Ravager Wurm Ravager of the Fells Ravenous Tyrannosaurus Red XIII, Proud Warrior Redshift, Rocketeer Chief Regisaur Alpha Relentless Hunter Rhino, Barreling Brute Rhox Brute Riftburst Hellion Rip-Clan Crasher Rock Basilisk Rosheen Meanderer Rosheen, Roaring Prophet Roxanne, Starfall Savant Rubble Slinger Rubblebelt Raiders Rubblebelt Rioters Rubblebelt Runner Rubblehulk Ruby, Daring Tracker Ruination Rioter Ruination Wurm Rulik Mons, Warren Chief Rumbling Slum Ruric Thar, the Unbowed Rydia, Summoner of Mist Samut, Vizier of Naktamun Samut, Voice of Dissent Sarinth Greatwurm Savage Packmate Savage Ventmaw Savageborn Hydra Sawback Manticore Scab-Clan Giant Scab-Clan Mauler Scarlet Spider, Ben Reilly Scarwood Goblins Scuzzback Marauders Scuzzback Scrapper Security Rhox Segmented Wurm Shivan Wurm Skarrg Guildmage Skarrgan Skybreaker Sparkcaster Spellbreaker Behemoth Spider Manifestation Spined Sliver Stampede Surfer Stangg Stangg, Echo Warrior Stature, Young Avenger Stonebrow, Krosan Hero Strax, Sontaran Nurse Streetbreaker Wurm Strider, Ranger of the North Sunastian Falconer Sunder Shaman Svella, Ice Shaper Tahngarth, First Mate Tana, the Bloodsower Tannuk, Memorial Ensign Targ Nar, Demon-Fang Gnoll Tattermunge Duo Tattermunge Maniac Tattermunge Witch Terra, Magical Adept

That is functionality Entomb lacks but then this can't do anything without creatures in hand to start with nor can it find anything that isn't a dork
#3 Slobad, Goblin Tinkerer I used to joke that he had been exiled for being too smart