Adventurer's Inn Balamb Garden, SeeD Academy Baron, Airship Kingdom Capital City Clive's Hideaway Cooking Campsite Crossroads Village Eden, Seat of the Sanctum Forest Gohn, Town of Ruin Gongaga, Reactor Town Guadosalam, Farplane Gateway Insomnia, Crown City Ishgard, the Holy See Island Jidoor, Aristocratic Capital Lindblum, Industrial Regency Midgar, City of Mako Mountain Plains Rabanastre, Royal City Sharlayan, Nation of Scholars Starting Town Swamp The Gold Saucer Treno, Dark City Vector, Imperial Capital Wastes Windurst, Federation Center Zanarkand, Ancient Metropolis
Right now I'm stuck trying to decide how to code yes/no dialogue boxes, which also means answering the question of how to handle text in columns and/or rows, or at least making a temporary solution for the yes/no dialogue boxes and worrying about the columns and rows later
Fleeting Memories is one of the few mill cards not to immediately get shoved into the first draft
Crown of Gondor Crown of Gondor does good work in go-wide decks