Suppose you drop any number of 3-powered creatures early, such as Troll Ascetic on turn three (or on turn two with acceleration)
The reason I put some of the cards in is because it's not just the multicolour but I also wanted each solo colour to be represented by at least one creature and one spell: CREATURE White: Sisay, Weatherlight Captain, Odric, Lunarch Marshal Blue: Esior, Wardwing Familiar Black: Drana, Liberator of Malakir Green: Sakura-Tribe Elder, Fallaji Wayfarer, Esika, God of the Tree Flip , Kolvori, God of Kinship Flip SPELL White: Path to Exile, Swords to Plowshares, Urza's Ruinous Blast Blue: Negate Black: Yawgmoth's Vile Offering Red: Mana Cannons Green: Beast Within, Kodama's Reach, Cultivate, Farseek, Nature's Lore Another Blue creature I was thinking was Fblthp, the Lost Reason I put The World Tree was probably cause I've put Esika in
When those creatures return to the battlefield, they will be new objects with no connection to the cards that were exiled
Wilds of Eldraine brings Commander Kellen, the Fae-Blooded to lead this deck full of powerful Auras and Equipment to find with his Adventure ability and build himself into a massive Double strike threat that boosts each creature you control