If youre trying to build your own proxy deck that feels closer to the real thing, this gives you concrete targets: gsm range, thickness, blue or black core, and a smooth, durable finish
With a double Black to start you can force a foe to lose X life, kill an opposing dork for -X/-X and give them Fear or Reanimate an X-costed critter
This list includes: --Cards that make you wonder why they exist --Cards that demand peculiar play-styles, or that demand playstyles be warped around them in ways that were/are unexpected --Several strange cards from Time Spiral block (let's be honest - that was an interesting time) --Cards which are weird for flavour reasons --"Bad" cards that make wonky, unstable, or otherwise unpredicted/unpredictable changes in the game --Effects that don't make sense --Actual Weirds If you guys think of anything I should add for one of those reasons, or for another reason I didn't think of, don't hesitate to say so
In any of these cases, End Hostilities can serve to lock up the game for you