While the "ease of flipping" category is, in large part, a product of the number of defense counters on the battle (battles range from three to seven defense counters, and a battle with three defense counters will be much easier to flip than one with seven), it also takes other factors into consideration, like whether the battle makes creatures (if so, we can use them to help defeat the battle, making it easier to flip) or whether the battle acts as removal (which can get a blocker out of the way, making it easier to attack and defeat the battle)
[easyazon_link identifier=B01KXPZOJ8 locale=US tag=maminthenow0e-20]Elite Trainer boxes[/easyazon_link] often contain Energy cards, in case your child needs a few more in their collection
2 Sail The Azurite Sea 163/204 EN.6, Sapphire Ink Using this action card, Sail the Azurite Sea, players get a good ramp card at a low ink cost
Characters initiate this summon by having all three pieces of a Maximum Monster in their hand and either an empty field or the ability to send all monsters they control to the grave