I feel this is similar to what Japan went through around year 1 of SV, where they tried various things to try and fix the lack of product, none of which really did anything 4 Likes eeveeteam February 22, 2025, 9:55pm 3 Everyone except TPC and TPCi knows how to fix the supply issue fix the supply issue
Still, to this day, its the only card that specifies three different kinds of power/toughness altering counters in its text
Ive seen complaints that this risk is too big in a game when it only takes three points to win (unlike the physical version of the game where you need six points), but when the card is extra strong and you have the option of switching it out it seems justified, plus you still have that golden window of playing it when your opponent already has two points, at which point the extra risk is nullified
Because the spell resolves line by line, all creatures will lose abilities until end of turn before the board wipe resolves