Funnily enough, at the time it was revealed, it wasnt as hyped up as Grief and Solitude, but has ultimately ended up as one of the better ones in the cycle behind Solitude but about on-par with Endurance and ahead of Grief and Subtlety
9 Dark Type Pokemon, 5 Fire, 19 Grass, 3 Dragon, 10 Electric, 6 Fairy, 14 Fighting, 19 Normal, 14 Psychic, 1 Steel, 15 Water
The ideal way to win is simple: Turn 1: Swamp, Play Dark Ritual, Cabal Ritual, Entomb: Getting Griselbrand, Cast Shallow Grave to drag Big Gris' butt out of the grave, Activate Griselbrand's ability twice to draw fourteen cards, Then Play any ritual effects you drew, aka Dark Ritual & Cabal Ritual, afterwards it's up to you how you get to ten spells cast in the phase, but you will finish out by playing Tendrils of Agony
If you dont see the variant of a modern card listed, its most likely a fake