Baleful Strix Grima, Saruman's Footman Dimir Infiltrator Master of Death Lazav, Dimir Mastermind Halo Forager Obsessive Stitcher Araumi of the Dead Tide Etrata, the Silencer Tomebound Lich Cavern Harpy Dimir Guildmange Tidehollow Strix Oonas Gatewarden Aven Hearstabber Big Monsters Dimir doesn't have as many large creatures as other colors, but it does have a few
Airbending still requires you to recast a card for , but its powerful nonetheless, either as a protection spell or as a value card
Counterspell (Ice Age/Alliances, Tempest/Stronghold/Exodus, Masques/Nemesis/Prophecy) Counterspells are decent in limited, but by no means the be-all, end-all of the universe
There are 6 Common cards, 1 Common or The List card (The List being special cards, usually reprints, the selection of which can change between sets), three Uncommon cards, 1 non-foil Wild Card (this can be anything from the main set that the booster is a part of), 1 Rare or Mythic Rare from the boosters set, 1 Foil card of any rarity, 1 Basic Land card and, finally, 1 non-playable card, which can be a token, play aide, ad card or art card