Each is equally likely, and you will always receive styles you don't own yet until you collect them all: Sheoldred, the Apocalypse Vohar, Vodalian Desecrator Rona, Sheoldreds Faithful Elas il -Kor, Sadistic Pilgrim Raff, Weatherlight Stalwart Balmor, Battlemage Captain Squee, Dubious Monarch Shanna, Purifying Blade Zur, Eternal Schemer Ertai Resurrected Jodah, the Unifier Radha, Coalition Warlord Stenn, Paranoid Partisan Aron, Benalias Ruin Baird, Argivian Recruiter
The big pump to power means we probably want first strike on our team, and maybe an extra combat spell or two so that any life gained during combat can turn into even more damage
Dont get me wrong, I love them mechanically, the idea of incrementally crewing a vehicle that stays crewed and could have multiple levels is sick, but I wish they were also vehicles just for vehicle synergy. fanservice5800, via r/magicTCG Rosewaters comment doesnt fully address these issues
The deck starts by playing a number of strong, efficiently-costed creatures with toxic or infect abilities to quickly poison your opponents