If we go way too safe, we risk the other thing, where the trading card gamers say, This isnt for me. I think the reason it took so long to get where we got was that specific target we were trying to hit to do something that we feel is welcoming, and strategically exciting for trading card gamers
Your main line of play relies on Stitchs aggressive glimmers to quest early and apply pressure, forcing opponents to respond
You also need to make sure you hit your land drops, either with draw effects (Qiqirn Merchant and Adventurers Airship provide usable bodies as well as draw smoothing) or cards that directly give you lands or mana (World Map, landcyclers, Blitzball)
Examples of Super Rare dual-ink cards include Belle Mechanic Extraordinaire (Ruby/Sapphire), Jafar Newly Crowned (Amethyst/Steel), and Elsa Ice Maker (Amethyst/Sapphire)