End step tutor into your turn is brutal
Matt Tabak writes in the official Innistrad: Midnight Hunt Mechanics article: For example, a 1/1 creature, a 3/1 creature, and a 4/6 creature have three different powers (specifically, 1, 3, and 4). By contrast, if you have a 2/2, a 2/3, and a 3/3, you dont have coven because two of your creatures share power 2. If you have more than three creatures and a couple of them have the same power, that's not a problem for coven as long as there's at least three different powers among them
Whenever an opponent plays a creature, they lose a life
Clad entirely in textured gold foil, this design leans into sharp, angular lines and radiant beams that fan out from behind the Pokmon, so when the light catches the card, it looks less like a creature and more like a living sigil