You hang a left, and you go in Adventureland and all of a sudden youre in a jungle
Naturally, you're going to want to find ways to draw cards too, so that you're not left short-handed by activating this ability each turn, but overall, even if you're not looking to use it each turn, it's a great utility card to have on the table early to score some easy lore points
In fact the printing of Unholy Heat (and to an extent Solitude) has mostly pushed out cards like Tarmogoyf out of the format, as the removal in the format is now so efficient that creatures either need to be one-mana, so you trade at an even level (Dragons Rage Channeler and Ragavan, Nimble Pilferer), too large to be killed by Unholy Heat (Deaths Shadow and Murktide Regent) or generate immediate value upon being played (Solitude, Fury and Omnath, Locus of Creation)
Little John, Resourceful Outlaw combines both of these powerful mechanics to further incentivise you towards making a strong front line