To learn more about the flavor side of Magic , try Matt Cavotta's column Taste the Magic, where you'll get an exclusive weekly look into the fruits of Magic's Creative Team and the worlds they build for these cards to live in
This god will give you more mana to pump into things like Collective Voyage or Prosperity, and allow you to keep more cards in your hand, ensuring you have good options for helping out other players
I mean, this isnt even me trying to pitch Pro Trader, this is just me uncomfortable that I only have 2 decks to talk about and you have information that I dont about whats in the other 3
Here are some prompts to get the brain juices flowing: Tribal: Humans, Goblins, Spirits, Barbarians, Ninjas, Sea Creatures, Constructs, Eldrazi, Plants, Hydras Keywords: Lifelink, Flying, Deathtouch, First Strike, Horsemanship (its real I promise), Menace, Shadow Synergies/Card Effects: Historic, +1/+1 Counters, -1/-1 Counters, Blink (exiling permanents), Tokens, Superfriends (Planeswalkers), Aristocrats (sacrifice with [Card]Zulaport Cutthroat[/Card]), Lands Matter, Counterspell Tribal, X-Spell Tribal Archetype: Control, Aggro, Midrange, Combo Determining Your Colours With no Commander yet, were still open to build in any direction